Outlines in a VR Environment is pretty useful to give user some visual feedback about intractable objects. In Unity outline effect is not supported, because of that we have to implement it. I have found this amazing tutorial to create this effect. It works like a charm in a Unity 5 project, where there is only one camera. But in our case, Steam VR uses multiple cameras to render for both eyes. It was confusing for me to figure out how to run this code with Steam VR SDK, since I am new to Postprocessing effects. I would like to share what I have learned during the integration process.