Author: Deniz

  • Let’s draw on Unity’s Hierarchy Window

    What I like about the Unity engine is that it can be easily customized to your own needs. Existing windows like hierarchy, inspector etc. are extensible and you can also create your own windows. Custom windows in Unity can greatly improve your workflow by giving you the additional information you need. It can also make […]

  • Thoughts on slow art

    I’m very uncomfortable with the way I am consuming and producing artwork. Mainly over social media, specifically: Instagram.    It feels wrong to scroll through artworks and pay attention to them a second or two. Artists are spending maybe hours, weeks, or years working on these pieces and I skim through without context, paying my […]